Nintendo delves further into an open world setting with the new Super Mario Odyssey set to release on the Nintendo Switch later this year
The new trailer for Nintendo’s Super Mario Odyssey at E3 starts off with some swingin’ jazz, the lyrics proclaiming freedom ‘we have never known’. We’ll go to the moon, grab coins and jump in the air. It sounds like a typical Mario game, but it looks like there is a lot more to explore when compared to previous titles. Hopefully this is what is being eluded to when the word ‘freedom’ comes up. It’d be nice if we have freedom to complete certain tasks in our way of choosing as well. One thing we know for sure is the New York-like world will be a hub world similar to the castle in Super Mario 64. I suppose we will find out for sure when it releases on 10/27/2017.
Mario’s hat seems to play a bigger role this time around, turning him into many different objects and even enemy-like characters. There’s a lot of familiarity here, harkening back to the N64 days. I find that very exciting. I haven’t felt this way about a Mario game since that release. The Super Mario Galaxy installments were fun, but lacked something Super Mario 64 had. Super Mario Sunshine didn’t do it for me. Let’s not even get into the complete lack of true Mario games on the Wii U. Super Mario Odyssey looks like a beefed up version of Super Mario 64; I mean, really beefed up. This can only mean good things for us gamers.
Nintendo seems to be exploring much more open world concepts with their core titles. I can’t say for sure how ‘open world’ Super Mario Odyssey really is, but even if it’s not on the same level of The Legend of Zelda: Breath of the Wild, it still looks to promise quite an adventure. I, for one, am ready to strap on my overalls and jump on some goombas!
One thing stayed on my mind while watching the trailer: All that shape–shifting must be painful.
Watch the Trailer and let us know what you think in the comments section below!
Missed the Nintendo conference it was announced at? Check it out here for all the announcements.
This article is written by Peter Vargo