Skull and Bones is a new pirate battle game inspired by Assassin’s Creed Black Flag, and it’s taking the wheel in a great direction.
Rounding the new releases table at Ubisoft’s E3 conference is this surprise pirate simulator. Built on the Assassin’s Creed sailing enginefrom Black Flag. You take on the role of a pirate in 1721, the golden age of Piracy in Skull and Bones.
The game hasn’t shown much in the means of a campaign mode. Only that it’s obviously about pirates doing what they do best. You’ll form gangs among friends and sail the seas, plundering enemy ships, decimating your enemies on the high seas, there’s even a Kraken shown in the trailer alluding to some possible Sea Monster hunting perhaps?
What is known is that Skull and Bones has a team based multiplayer centered around ship to ship combat. The ships that are playable vary in range, size, and role. Slops for long range fire support, Frigates for tanking enemy shots, and Brigantine’ss for ramming vessels. The main idea is to gather loot by sinking your opponents.
Numerous factors have gone into the ship battles. Wind direction and speed must be manually kept in check, as well as your cannons positions. Firing from the sides will leave you open but allow you the most damage, or firing from the front etc. At the end of each round Pirate hunters are sent after the winning ship. Demanding a run for open water. Teams can sacrifice ships to stall the hunters or merely hope to slow them down by evasive maneuvers.
Teams are set by groups of three to five, and focus on strategy and maneuvering to take down the enemy ships. This is a game where ships must play their given roles while thinking strategically. The Frigate can block shots aimed at the Brigantine as she crashed into an enemy ship with her battering ram. While the Sloop launches rockets from afar.
Speculation has been rumored upon Sea Monsters like the Kraken from the reveal interrupting matches to harass players. As the ship takes more damage her sails and masts break down leading to slower speed and demanding protection from sister ships. All the gameplay so far is pre-to Early-Alpha. But so far the polish of the graphics, the detailing of water and fragment effects, and the general feel really sets this game apart. It may be built on the Assassin’s Creed engine, but this game stands on its own two legs. So If you love the wind on your face, and the spray of the sea, be sure to set sail with Skull and Bones.
Take a look at the gameplay trailer below.
This Article is written by Park Robinson