Ex-Witcher Developers IMGN.PRO’s new game Seven: The Days Long Gone should have been great, but sadly, it’s far from it and we’re pretty upset by that fact.
Truly A Game That Should Have Been Great
Let me just start by saying that I really wanted to like this game. I tried really, really hard to enjoy it but at literally every turn there were huge issues and oversights that broke the game and made me want to never touch it again. I haven’t played a game with this many issues since ARK on console.
Seven: The Days Long Gone is an isometric role-playing game which takes place in a far-off future dystopian world that’s very cyberpunky. The player assumes the role of Teriel, a master thief who’s decided to pull off a heist that no one else has been capable of. As a result, he’s “chosen” by a ghostly demon that forces him to the prison island of Peh for a mission that will shake the foundations of the Vetrall Empire.
Does This Place Have A Trash Shoot?
Sadly, that’s when things take a turn for the worse. The game doesn’t do a great job of “teaching you” how to play. I don’t mean it doesn’t hold your hand by leading you through a “how to for dummies” tutorial. I mean the game flat out doesn’t teach you anything, or through small hints here and there by just playing it like you’d expect it to. Instead, you’re left digging through menus and controls trying to figure out if there’s a button for blocking or to dodge enemy attacks, or even to change weapons. (Still, haven’t figured that one out!)
A prime example of this is the “tutorial” portion of the game where you pull off the heist. Once you get to a room inside the mansion the game props you to “use sense mode” to find hidden objects. Except, it doesn’t tell you what key it is. Why? Well because it’s not mapped by default…. Are you fucking kidding me? Were the developers sleeping at the wheel here? What the fuck? I wanted so badly to like this game. It looked promising, it looked fun, and they were kind enough to provide us with a review code. But I have to stand by our standards and ethics. “Unbiased and Unfiltered.”
But That’s Not All Folks!
This is just the tip of the iceberg too. The camera is constantly obscured by foliage and other obstacles that don’t disappear correctly and when moving up or down levels the world doesn’t pop in or out at adequate times. You’ll head up the stairs and not be notified that there’s an enemy in front of you until he’s stabbing you in the chest. It’s the little things that matter, and Seven misses a lot of them.
Their checkpoint and save system needs work too. The checkpoints are a joke, if you don’t save every five minutes expect to get sent back at least twenty minutes in time to the games last “checkpoint.” Seriously guys, it’s almost 2018. Auto-save is a basic feature these days… like game development 101 that you need to get up to speed on.
The quest management system is a cluster-fuck as well and just feels very clunky. It’ll leave giant circles on your map regardless of what quest you’ve selected as your active quest and navigating the menu to select the quest you want to track isn’t the most intuitive. Honestly, if I didn’t know these guys actually made the Witcher I’d never believe someone who told me. There’s just so many issues that break the game and take you out of it. At least with the Dark Souls games when you died it was because you did something stupid, not because you don’t understand something. Seven doesn’t teach it’s players and that’s its biggest fault.
It’s Not All Doom And Gloom
Seven: The Days Long Gone isn’t without some high points though. The art direction is beautiful and the fact that you can kill pretty much anyone in the game is very cool. You can also loot and steal from everyone which is a nice touch, though 80% of the people don’t have anything worth taking. The game also feels huge. I’d like to say I got a decent length into this game but I’d be lying. In 20+ hours I didn’t get very far at all. So for those out there looking for a ton of content, you’ll get it in spades with Seven.
My Final Thoughts
Overall this game was hugely disappointing. I really wanted this game to be great, and disappointingly, it’s just not. It almost feels like they should have kept it in development for several more months, add focus testing, and really spend some time fine-tuning it. Sadly, all we can do now is wait and hope for game altering patches.
For $29.99 USD this might be a game worth waiting on if you bother to get it at all. However, for those of you out there who are saying “Fuck what this guy thinks it’s Ex-Witcher Devs it has to be good!” You can buy the game right now on Steam.
Thanks for checking out our review Coin Droppers. We’ll see you next time.