VR Just Keeps Getting Better
Previously we refuted Dean Hall’s ludicrous assertion that there’s “no money in it (Virtual Reality),” and we did so using some strong, colorful language. Because, well, who cares about Dean Hall anyway, right? Let’s just leave Dean Hall alone for now and instead focus on the issue that matters—mainly, that VR isn’t dead, and is, in fact, not even close to dying.
On the contrary, virtual reality is expanding and evolving far beyond its original intention. It is growing by the day, with developers all around the world making bigger, better games. There are growing pains, yes, but by and large, those growing pains are part of the evolution of an industry that is still relatively young. The best comparison is the gaming industry. Do a decade-by-decade comparison of popular games released in each decade and you will see how gaming has steadily improved throughout the years.
Needless to say, that this is the exact same path that VR is taking at this very moment. But it is worth noting that up to this point, we have been talking about VR purely from a gaming standpoint only. We haven’t even touched on the implications of VR technology beyond gaming.
Virtual Reality Goes Beyond Gaming
That VR is being used by Walmart to train its employees is concrete proof of both the versatility of VR and its usefulness not only in terms of providing entertainment and enjoyment via games but also in skills enhancement. More impressive perhaps are the implications of virtual reality in modern medicine. VR lets medical and dental students practice medical procedures in a much safer and more controlled environment where mistakes will not lead to adverse consequences on actual, live patients. Come 2018, it would not be much of a surprise if VR plays an even larger, more important, role in skills training and medicine.
Virtual reality is also becoming a key part of sports like basketball and football. Spanish startup FirstV1sion outfitted pro basketball players with smart wearables that allowed fans to view the game from the player’s perspective. The VR startup STRIVR Labs, on the other hand, give football teams in the professional and college levels an innovative training method. Actual game situations are filmed, with the players able to relive the action later on through VR headsets. To offer such training methods, STRIVR makes VR training videos that are shot from the perspective of a player. These videos, in turn, give players the opportunity to replay and experience the realistic situations that they will likely encounter in a game. A quarterback, for example, can review his own plays from previous games to see both the things that worked and the mistakes he committed.
It’s the perfect time for VR
Even poker has entered the age of virtual reality, with Casino VR Poker recently organizing the poker tournament High Rollers, the first VR poker tournament that offers real prizes. The top three finishers in the tournament received Oculus Rift + Touch bundles, while hundreds of dollars worth of gift cards, Casino VR t-shirts, and playing cards were also given away. Casino VR Poker is a sign of how far the gaming industry has come to making the online experience comparable to actually playing. This progression has been felt through different platforms that have used the latest technological developments to make the gaming experience more realistic.
Slingo’s roster of casino games feature live dealers in their mobile-friendly platform and like VR poker, this has allowed players to get a much more authentic feel of a casino poker table compared to other more rigid poker games. With more and more players craving for the most realistic live-action experience that technology can offer, 2018 could be the year that VR comes to dominate online poker.
When we consider the many uses of VR in gaming and beyond, it is not much of a stretch to make these two conclusions:
1. VR is ahead of its learning curve.
2. VR, indeed, is neither dead nor dying.
The Future is Here
Ultimately, though, we at Coin Drop are most looking forward to what VR can offer next in terms of enhancing our gaming experience. Something to get all pumped up for 2018 is the upcoming release Roto VR Chairs next February. This motorized chair promises “an enhanced VR experience” as it “responds to directional inputs from VR games and experiences.” In other words, it twists and turns according to what is happening in the game.
What’s more, there are also reports that VR headsets will be more reasonably priced by 2018 as more and more companies are investing in VR technology. More companies mean more competition, which consequently helps in driving down the price of headsets. This means that more Coin Droppers will be able to afford a headset and enjoy VR next year.
Not to belabor a point, but Dean Hall was so wrong, There IS money in virtual reality, and no, it is neither dead nor dying.