Tripwire Interactive’s Killing Floor Incursion is fan-fucking-tastic, though not without a few hiccups.
Tripwire is one of the few companies to push bigger and better games on the VR, and Killing Floor Incursion is a great addition to any VR fan’s library. Unlike Killing Floor and Killing Floor 2, Killing Floor Incursion has a campaign mode. On top of that, its co-op is a fantastic touch.
In Killing Floor Incursion, the player takes on the role of an elite Horzine Security Forces member. In singleplayer, the game takes a much more haunting and horror survival feel than when you have a buddy watching your back. The story is a “simulation-based training” that seems to have become corrupted and trapped the player within it. If you die in the simulation, you die in real life. Wasn’t that a movie or something? Anyway, it’s a pretty linear campaign, but that doesn’t take away from the fun of popping zeds’ heads in slow motion while great heavy metal is playing in the background.
Killing Floor Incursion also includes standard horde mode survival, but on a much smaller scale than its predecessors. The arenas unlock based on your progression through the campaign, and all have their own unique feel to them. Rack up as many kills as you can, and survive as long as you can to compete for that top spot on the leaderboard.
Oh, Those Presque Hiccups
Remember those “hiccups” I mentioned? Well, some of the biggest issues I have with the game is geometry collision. It by no means breaks the game, but it can be very frustrating when you collide with terrain and get stuck to it.
The other big issue I have isn’t even really an issue with the game. It’s a limitation faced by many players before they spend the money to really invest in a “VR Room.” With only 2 forward facing sensors, it’s very easy to get turned around and lose track of which way you’re facing. Fortunately, the game informs you “hey dumb ass, turn around,” to keep you facing the right way. However, I have zero doubt the game would play 1000% better with a full room set up.
Beyond that, the only other issue I have is that the game needs more content. Having only a few firearms to choose from, it feels barren compared to the multiple options of the earlier installments. Other than the game being in need of some new content and better collisions, the game is a blast to play.
Hardcore or Casual?
Are you a seasoned VR player? Or maybe you’re just getting your feet wet. Either way, Killing Floor Incursion has a locomotion mode for you. Having the freedom to choose between 100% free movement and free turning or teleportation and quick turning means that no matter what your preferred style, you’ll find a fun way to play. The only drawback I could find is that there’s no adjustment to how quickly you turn in free turn mode.
Let’s Kill Some Zeds
All in all, if you’re a fan of heavy metal and killing zombies, Killing Floor Incursion is well worth the purchase. If you have a friend to play it with, it’s even better. Tripwire Interactive has done a great job with Incursion, and I’m excited to see them continue to support it for a long time. Head over to Steam and pick it up for $39.99. I’ll see you on the Killing Floor, Coin Droppers.
Tripwire was kind enough to provide us with a review copy which allowed us to make this, our first ever VR review.