Our review of Fortnite might take a while so for now, we’ll share what we think so far.
Fortnite just opened for early access players on the 25th and I’ve been playing it since. So far, what I’ve seen isn’t what I hoped for. The game looked very promising and I hoped for a large, open world game that let you build where ever. Instead, we were given “Instance” like areas. Each “Mission” gives you free range to run around and salvage anything you’d like, find resources for crafting, and save survivors for extra loot. Ultimately it comes down to a simple formula that works well but (so far) has not impressed. Find the objective, build a defense around it, then fight off the Zoms that attack in waves. This formula sounds great on the surface and I hope it becomes great as I get deeper into the game, but currently (about 10 missions deep) It’s been unbelievably easy to the point that it’s tedious. The Zoms are way too easy to kill and the waves are short, the longest so far was 5 minutes. Hopefully, there’s a hard mode or more challenges ahead but currently, the game is sub par when considering the high price of 59.99. As of writing this first impression, I have not yet had the chance to play with friends to see how well the game plays in a team but I hope to soon. I believe that Fortnite is the kind of game you buy to play with friends and not play solo. Similar to Left 4 Dead in that regard, will Fortnite play better in a team of 4 rather than on your own? Only time will tell.
Don’t Dive In Without Checking the Depth
Prospecting players can pay 39.99 for a standard version of the game, or 59.99 for a deluxe version. Both will still grant early access to the game. One simply has more bonuses. The price of 39.99 seems a more reasonable price tag but still, currently, it’s too high a price for a game that will be free sometime next year. There are two more versions of the game you can pay for at 89.99 and 149.99 but to me, those prices are outrageous and not worth the money. Here’s a list of what you get for the deluxe and standard versions of the game.
• Game Access
• 4 Exclusive In-Game Banner Icons
• 6 Daily Loot Pinata Packs
• Exclusive Founder’s Loot Pinata Pack
• Game Access
• Rare Starter Hero Pack (8 Heroes)
• Rare Starter Weapon Pack (Includes 4 Weapons/1 Trap)
• Exclusive Founder’s Pistol
• 10 Exclusive In-Game Banner Icons
• 24 Daily Loot Pinata Packs
• 4 Exclusive Founder’s Loot Pinata Pack
• 5 Immediate Loot Pinata Packs
• 10 XP Boosts
• 10 Giftable XP Boosts For Friends
• 50 Extra Vault Inventory Slots
Sub Menus & Clunky Controls
Fortnite does a decent job with its controls on the console but it’s quite clear early on that the PC format fits the game much better. The limited number of buttons on the PS4/Xbox One lead to the player having to navigate sub menus and “press and hold” dual button usage which can be rather cumbersome and cause issues when trying to make changes to your fort during an attack. Because of this, I’d highly recommend it as a PC game to anyone intent on getting early access. I personally will be picking it up on PC when it goes free to play next year.
What Fortnite Doesn’t Quite Nail
Now, the major issue I have with the game so far is that it’s bogged down with an odd combination of simplicity and complexity that is extremely strange. The basis of the game is simple, the gameplay is simple, but the user interface for the “Homebase” is a fucking disaster. There are way too many things to manage, upgrade, recycle it’s a Nitemare (See what I did there?). You play, not as the individual heroes, but as the Commander (?) that then controls the individual heroes (?). It’s very unclear as to what the player’s actual role is but from what I’ve gathered you play as the commander of the homebase who then oversees operations and sends “Heroes” into the field who you then play as, as well. Confusing I know. This leads to a cluster fuck of management. You (as the commander) have a level which allows you to unlock perks that affect your homebase, your heroes, unlock new stuff to manage, all kinds of stuff (I’m still trying to figure it all out.) Then, you have Hero levels, schematic levels, a scrapbook level, Survivor levels and the list goes on and on and on. TOO MUCH GUYS! What were you thinking? I spend more time managing crap at the homebase than I do killing Zoms!
We Must Have Hope
However, It’s not all bad. The voice acting and art direction are great. It reminds me of a 90s Saturday morning cartoon and old school action figures. The voice acting pares well with the art direction to make it cartoony but not overly so. There’s a ton of different guns and melee weapons to use and the game so far has been enjoyable enough for me to continue. Mostly in the hopes that it gets better or harder in some way. Only time will tell and as large as this game is our review might take a while. With that said, If anyone is truly dying to play this game I personally wouldn’t pay the higher price. Get the standard edition, 39.99 or whatever your regional currency is, and jump in. If you’re on the fence I’d give it some time. Eventually the game will be free so if you’re not dying to play it or don’t have a group of three friends to play it with it might be better to sit back and wait on this one. At least we know (hope) there will be new content over the next year as the game expands before it’s official release next year. With that said Coin Droppers I leave the ball in your court to decide. I’m gonna go kill some more Zoms.