Bungie is no longer playing timid with their development plans. Today they laid it all out on the table, covering everything from Eververse changes to upcoming events. Here are ten takeaways we grabbed from the infodump.
For the last few months, Bungie has been timid with their information, opting to hold their cards close to their chest until development dates were set in stone. But that plan backfired, with fans becoming outraged by subpar features and limited communication. In the wake of the community backlash, the era of silence has come to an end.
The highlights below cover everything from next week to next Fall, so take them with a grain of salt. Sorry, but those private Crucible matches won’t be here until Spring.
1. Eververse Changes
The Eververse won’t disappear entirely, no surprise there, but Bungie is going to move much of the loot out of Tess’s shop and into other Vendors’ loot pools. This means that Ghosts, Sparrows, and ships will now pop up in activities outside of the Eververse kiosk.
Bungie is also upping the value of the Eververse’s offerings, balancing Bright Engrams for fewer repeats, and offering more goods for direct purchase. You’ll be more likely to get what you want, instead of pouring your hard earned money and bright dust into the RNG Gods’ offering basket.
2. A Clearer Separation Between Seasonal & DLC Content
Bungie is making strides to clearly separate Seasonal and DLC content, making sure that Seasonal loot and activities are available to all players, including the Iron Banner, Seasonal Vendor Ranks, future events, and more. Here is a handy infographic:
Vendor reputation will now reset with every Season, bringing new Season rewards with it. There will also be Seasonal Crucible ranks to look forward to, more on that in highlight #6.
The developers are also planning to continue making changes to the Faction Rally and Iron Banner until they are up to par, both loot wise and gameplay wise.
We won’t have long to wait, either. The next Faction Rally will be here January 16th, and the Iron Banner will return January 30th.
3. February’s Crimson Days Event Will Bring Piles of Loot
While Dataminers have already discovered the upcoming Crimson Days event, it turns out we have a lot more to look forward to than a couple emblems and voice lines. While D1 players feared that the Crimson Days event would be tied into crappy 2v2 Crucible as it was in the past, it seems that D2’s version of the event will look more like the Dawning, with milestones and rewards tied into a variety of activities.
*Phew* D1 veterans rejoice.
And with event exclusives and reduced loot redundancy, it looks like we will have far more luck collecting the gear from Crimson Days than we did in the Dawning. (This coming from someone who got a half dozen Dawning Bauble Shells and only two pieces of Dawning armor for my hunter.)
Here’s what Bungie had to say:
“Completing Nightfall, Raid, and Crimson Days milestones during Crimson Days will reward you an exclusive Legendary Emote, Weapon Skin, and Exotic Sparrow, respectively.
Players will earn double engrams at level-up: one Crimson Engram and one Illuminated Engram for the duration of the event.
Crimson Engrams can also drop from completing the Crimson Days match and from completing the Crimson Days milestone on each character.
Each Crimson Engram is very strongly weighted to new rewards when decrypted until all new event items have been obtained.”
I never thought I’d say this, but I can’t wait for the Crimson Days!
4. Less Redundancy, More Loot
The Crimson Days event isn’t the only loot dropper that is getting less redundancy in their drops. While the CDs event will be more aggressively weighted against repeat loot, the Raid, the Eververse, and exotic drops will all see items the player already has drop less often*.
*In the case of exotic drops they are only changing the chance that you will get the same exotic item twice in a row, not the overall percent chance of getting something you already have. But hey, I figure taking one item out of the roll pool still increases my odds somewhat.
Playlists will also be less likely to repeat, meaning you won’t have to run that Exodus Crash Strike five times in a row. Trust me, you don’t want that in your life. It’s infuriating.
In addition to getting more unowned gear in the Raid, players will also see increased drops after every major encounter, and Raid gear will be purchasable directly from the Raid vendor.
And before you whine that the Raid gear isn’t worth it, I have good news for you: January 30th we will see a rework of the raid gear with more raid-specific perks and a push to make them more unique and interesting. Players will also be able to earn a new ghost with an exclusive Raid perk, though Bungie hasn’t said what that perk will be.
And don’t forget about all the new Seasonal loot we’ll be getting too.
5. More Exciting Gear
As I mentioned above, Raid gear is getting a revamp, but that’s not the only change coming to gear. The end of the month will also see the introduction of Masterwork armor, complete with damage reduction while using a super, and February will see the release of Mods 2.0.
That’s right, mods are getting a complete overhaul. The developers want to see mods play a more important role in armor tailoring, but they are also aiming to avoid pay-to-win scenarios. Here’s what they have to say:
“[Mods 2.0] will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. We will be evaluating how Mods play into the Bright Engram economy as a result because we’re sensitive to pay-to-win outcomes.”
Further out on the horizon fans can look forward to:
-Exotic reworks aimed towards a unique feel and style of gameplay.
-Weapon slot and archetype changes.
-Better clan rewards.
I don’t know about you, but I’m feeling pretty optimistic.
6. More Competition
Competitive players will be able to take their game up a notch in season three. For PvE players, the Nightfall is doing away with their timed system and switching over to a points system. Players will be able to select their modifiers and complete objectives to achieve the highest score they can. Rewards will be unlocked upon clearing certain tiers, and new emblems will allow you to display your highest score to your friends and foes.
Clan and community high score boards are also in the works, so you will be able to know just how high your score stands among the rest.
For those of you who are more PvP inclined, Bungie is bringing in new Crucible ranks. There will be two types of ranks to shoot for: Glory and Valor.
Glory is aimed at more casual players. Rank will go up as you play games, winning will gain more points, but losing will have no penalty, other than ranking slower. This is a good way to hop in, burn some midnight oil, and collect some loot.
Valor is for the more competitive souls. It’s set up much like the ranked systems in other games: win and you go up, lose and you go down. With the number of highly competitive players who will be queuing for Valor, you may want to run a couple warm-up matches before jumping in with this crowd.
Ranks will reset with every season, so if you manage to tank your score with an ill-advised all-nighter, have no fear. You will get a chance to redeem yourself.
7. More Crucible
PvP players, we weren’t done with you yet. Bungie has also promised private matches, 6v6 modes, and seasonal mayhem events.
It’s a PvP Christmas up in here!
8. Quality of Life Improvements
There are quite a few tweaks and quality of life changes on the way, but here are a few of the big ones:
-Four emote slots so you can equip more of your best dance moves. Finally! (And by finally I mean Spring 2018).
-Fireteam members will be visible on destination maps. Yes! No longer will you watch your teammates poof away with no clue where they went. “Hello? Are you there? I’m assuming you went to the event in the Winding Cove…? Hello? Dammit, Carl! Get your headphones fixed!”
-More vault space (+50) and a tab for exotic ships, sparrows, and ghosts. Bungie is still trying to find ways to give players more room for their loot without simply cranking up the storage cap. While the additional tabs for more exotics is a welcome addition, it shows that Bungie is clearly resistant to releasing full-blown kiosks like they had in D1. Apparently, they don’t want to hand out unlocked legendary gear like it’s candy.
9. Collections and Records
One thing I missed about D1 was the ability to track my collections and achievements. This was most prominent in D1’s record books where milestones were tracked and granted progress toward unlocking rewards. And it looks like Bungie is planning to reintroduce some of that later this year. Emphasis on later. As in, hopefully, Fall 2018.
Although, some things may come sooner. The very same guy who wrote the developer update also tweeted this:
“To be clear, we are adding more collectibles and hidden secrets to future expansions.”
So while our collectibles won’t necessarily be tracked, they will still be coming!
10. No Changes to the XP System Yet
The hidden XP system that was exposed a couple months ago created a lot of community outrage and was promptly removed by Bungie. But that removal did result in some unbalancing of XP earns across activities. Bungie is still working to rebalance these XP issues, but they acknowledge that this is a sensitive issue, so they do not have a clear solution for us yet as they are still discussing the best course of action.
Overall, Bungie has a lot on their plate, but now the curtain has fallen and fans will be able to be part of the conversation as these changes are being hammered out. This should lead to a much better Destiny 2 as Bungie will be able to respond to fan feedback before these features roll out, instead of after it is too late.
But this also means that fans will have to takes these and future announcements with a grain of salt as everything outlined prior to release is subject to change. The further out the announcement, the more likely the feature will see drastic changes and/or removal altogether. This will inevitably lead to players raging, “But- but you said!”, which is something Bungie tried to avoid by waiting until things were set in stone to announce them, but I feel that this new route will be much better for the community at large, and fans will simply have to pay attention to the changes that come up as the releases of these features approach.
If you want to see my theories on why Destiny 2 stumbled out of the gates, check out this article.
And if you want to stay up to date on Destiny 2 news, keep an eye on this page.
Thanks for getting this far, and I look forward to running into y’all in the Tower.