• Battlefront II

Let’s End This, The Final Battlefront II Review – Russ

Battlefront II has seen a lot of hate from everyone for their supposed “Pay to Win” progression system… but is any of that really true?

Transparent and Honest

I want to quickly start this out by saying the following. No, EA hasn’t paid us for this review, and no, they didn’t give us a review copy of Star Wars Battlefront II, and yes I paid out of my own fucking pocket for it. So lets squash that shit right now.

To make this completely clear, I’ve attached a screen grab of the email traffic with the company that manages their PR. Go ahead, send me all the hate mail you want. I’m not hiding my email address, just hers.

Battlefront II

The BF2 Campaign, Why All Star Wars Fans Need To Play it

Let’s get one thing straight, I’m not here to tell you to go out and buy this game, I’m here to tell you simple facts, and in the end, my opinion of the game. So here’s one of them: If you’re a Star Wars fan like I am, you’re probably more excited to know what happened between Return of the Jedi and The Force Awakens than you are to play the multiplayer. As well you should be.

Though Iden feels very bland as a character, and you see a lot of the twists and turns of her story coming from a mile away, the interesting part of the campaign is the little snippets of info you get about things you didn’t understand in Episode 7. For example, no spoilers, you find out how Luke found a planet that no one else in the galaxy knew existed. You also find out more about Maz and how she knows Han, and most importantly, some seriously huge revelations that could (potentially) change EVERYTHING in the next movie, The Last Jedi.

Again, I’m not saying “Go buy this game!” I’m saying if you care about the Star Wars universe, check it out. Do so by renting it, or watching a let’s play, whatever. But just check it out. It’s absolutely worth it.

Battlefront II

A Fantastic Blend of Gameplay

If there’s one thing the campaign does right it’s balance. They found a great balance between awesome gunplay, increasingly difficult enemies (if you play on the hardest mode like I did), optional stealth, and starship dogfights. Sadly, what the game does right doesn’t make up for a lack in a compelling story, however, it does provide for some sheer fun. Playing as Iden, and iconic heroes from the Star Wars universe such as Luke while cutting down dozens of Stormtroopers like they are nothing is a blast. 

Battlefront II

I’m Not Here For a Long Time, I’m Here For a Good Time

One big complaint I’ve seen across the net has been the length of the campaign and that its ending isn’t satisfying. So let’s address these head on. Firstly, yes, the campaign can be beaten in about four or five hours if you play on the easiest difficulty. Personally, I played on the hardest difficulty and the Battle of Jakku alone took me about an hour. Second…ly, the game ends in high Star Wars fashion.

Like most things Star Wars, we were left with more questions than we had answers, but, that’s to be expected. They have to leave room for a sequel right? In addition to this, EA has already announced that they will be adding completely free story DLC, in addition to the multiplayer DLC in the coming months. I for one, am ecstatic about it and can’t wait to dive back into Iden’s story.

Battlefront II

Battlefront II vs Battlefield 4

Multiplayer, the taboo that has everyone’s panties in a bunch… let’s end this argument about Microtransactions in Battlefront II once and for all.

Star Wars Battlefront II has gotten an amazing amount of hate for their MTs and has been labeled a “Pay to Win” game. What’s funny about this is that no one, or damn near no one, bitched about Battlefield 4 which has a far worse “Pay to Win” system. In Battlefront II, no Star Cards are locked behind crates, nor are weapon upgrades or advancements of any kind. The only “locked content” in the game are the two pre-order bonus costumes, 2 victory poses per character, and SOME emotes.

You can use the credits you earn from playing the game to unlock crates for free, which was always the case even before they removed the option to use real money for credits or crystals. The only thing that EA did when they shut off Microtransactions what shut off the option to use real money. Otherwise, the system is entirely intact.

Also, your daily crate is guaranteed to give you crafting parts and credits which can be used to make whatever Star Card you choose. No weapons or weapon upgrades are locked behind crates. Unlike Battlefield 4.

Battlefield 4 Battlepacks

How does this compare to Battlefield 4’s “Progression System”? A total of 15 items are locked behind Battlepacks… and for only one gun! You can’t get them any other way! Yet somehow Battlefront II has the “Pay to Win” system.

Does it really? Don’t take my word for it, check out the pictures below. A lot of the add-ons actually DO affect how good you are with a gun. From better scopes to different silencers that can only be unlocked through Battlepacks. Why didn’t anyone go apeshit over this yet are now doing so over Battlefront II?

Hell, many other games have worse systems than Battlefront II as well. Just to name a few; Injustice 2, Evolve, Guitar Hero Live, Call of Duty: Advanced Warfare and so on.

Star Cards Don’t Make You A Better Player

Ok, so you’re upset because “Someone spent a bunch of money and has all the high-end star cards”. (Which would be highly unlikely given the amount of money you would spend to unlock them all). Well, guess what, Star Cards don’t make you a better player. The highest level of star card doesn’t even give you that much of an edge over the lowest level, not to mention you cannot buy these. Period. They’re not in any crate, they must be crafted, and you can only do so once you have ranked up to a certain level.

Again, don’t take my word for it. I spent 8 hours taking the following pictures, uploading them and formatting them for your convenience. Please feel free to call me a liar after looking through every star card in the game. With that said, there are a few star cards that are slightly overpowered and need tweaking. In addition to that, take a look at my “Death Cam” video that shows that it doesn’t matter what star cards you do or don’t have. Simply put, you still need to know how to point and shoot to get a kill. The better Star Cards don’t make up for your lack of skill.

Overpowered Star Cards

  1. Heavy Class – Improved Combat Shield: It can be argued that having a shield with 200 – 300 HP is overpowered. However, the shield only protects from the thigh up. Shoot them in the knees and their shield does nothing for them. Also, they move incredibly slow with the shield up. If you can flank them you can kill them just as quick as any other class.
  2. Turret Life – First off, none of the Star Cards effect this but the health on turrets is way too high. This is a balancing issue and literally NO STAR CARD effects it’s health.

All Class Star Cards

What About This Card, What About This Card, What About This Card.

Some of you might be saying, “But what about cards like “Hardened Infiltration” that give you damage reduction when active?” Well, concerned CoinDropper, if you look at the card and see what the levels actually affect you’d notice that the higher levels don’t give you more damage reduction. It only gives you a quicker cooldown.

What does this mean? Glad you asked. It means that no matter what level the card you have, level 1 or level 4, you’re given the same amount of damage reduction. Also, when you die, your cooldowns all reset anyways. So unless you’re a fantastic player, a difference of seven cooldown seconds between level 1 and 4 makes zero impact.

All Special Units Star Cards

Hero Star Cards

Another thing people like to point out are the cards that actually DO make you stronger, do more damage, and have aim assist. Yes, those do exist. However, they only apply to Heroes and Hero Starships. “Marked Target” for the Slave One “Improves the aim-assist of the primary weapon.” by 5% up to 40%. Ok yes, that seems OP. Doesn’t that make sense? When you play Luke on the ground he can hack through Stormtroopers in one hit but, you get a team of 4 or so guys to focus fire on him and he’s dead quick. I’d expect the same kind of performance out of my hero in a starship as well. Heroes should be stronger, and that’s why you have to earn the right to play them by getting kills and earning in-game points.

All Starship Star Cards

All Hero Star Cards

The Meat and Potatoes

We all done? Have I addressed enough of the concerns about Star Cards, Loot Boxes, and “Pay to Win” which isn’t even an option anymore? If I missed something please feel free to leave a comment below and I’ll address it. I’m by no means saying Battlefront II doesn’t have its flaws because goddamnit does it have some.

First of all, one of my biggest gripes is that the game doesn’t keep you in the same squad as you respawn. It literally rotates you into a new squad of people that just happen to be respawning around the same time as you. It’s incredibly annoying if you’re playing with friends because it makes it near impossible to stick together. In relation to this, The spawn system sucks a big black cock! I can’t tell you how many times I got spawned off on my own and had a full squad of the other team spawn maybe fifty feet from me. Fuck my life bro.

Other than that the multiplayer just needs some balance tweaks, better load times, a better explanation of how the leveling system works between your overall level and your character level, (took me some time to figure that one out) the ability to view all your milestones between matches as well as claim the rewards, a freaking stat screen with your overall lifetime stats, and Battlefront II will be fantastic.

Battlefront II

I Guess This Review Makes Me The Sith…

I realize how against the grain I’m going with this review. Everyone out there says they hate the game but I’m left wondering; have you actually played it? Because the few people I’ve talked to that have enjoy the game. I personally love it. Battlefront II is beautiful and I can’t stop playing it. Sadly, I have to because I have other games to review. However, This is one game I plan to come back to as often as possible.

Now if you just “Hate EA and everything they stand for”, fine, don’t get the game. But don’t let your personal bias rub off on others who might enjoy it. I haven’t spent a dime on the game outside of the initial price tag and have been very happy with my purchase. Send me all the hate mail you want, I couldn’t give a fuck less. A lot of you are letting your personal hate for EA get in the way of many others enjoying a great game. Who’s the Sith now?

At the end of the day, we like what we like and I’m not here to tell you to buy Battlefront II. I’m here to give an honest and unbiased view of games. That’s what Coin-Drop.com is all about. For me, I’d say this game is worth the $60USD asking price, easily. In fact, I plan on re-buying it when it goes on sale for PC for less than $40USD because I want to see this bad boy in glorious 4k on my newly built rig!

Thanks for keeping an open mind and checking out our review. I’ll see you on the Battlefront CoinDroppers!

Battlefront II

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By | 2018-01-16T16:29:40+00:00 November 25th, 2017|Featured, feed, Reviews, Russ|5 Comments

About the Author:

Video games have been a part of Russ' life since he was around two years old. He started out on that classic Atari 2600 his father had never stopped gaming. With roughly 25 years of gaming knowledge, Russ also attributes gaming to his ability to read. "Honestly, if it wasn't for games like Pokemon, Zelda and Everquest I'd be illiterate."
  • Holger Lockertsen

    Thanks for this honest and unbiased review. I could not agree more! I’m so sick and tired of all the “EA is evil”-crybabies with Apple-gadgets in their pockets.

  • Янас Аврора

    This argument is fairly invalid. It actually invalidates itself. The effect that attachments have on weapons in the BF series is not really so significant that your own player skill, overall, won’t have a stronger effect. Especially the case on PC, when it comes to aiming, as consoles have snap-to and tend to have one if not several aim-assist modes. If I remember correctly, BF4 allowed you to purchase crates for a weapon that you otherwise get by using that weapon. On top of that, you had a fixed unlock-rate for using that weapon which will unlock attachment after attachment just by using it. So you have two systems at play working to your advantage just by using a particular weapon extensively.

    Battlefront definitely did give the same advantage that BF4 does when it comes to paying for advantages. However, there are two areas you’re either missing or ignoring. Via crafting parts or lucky card drops, your actual *abilities* for both heroes and standard troopers get a flat upgrade to them, for which there are zero downsides. They tend to be minor, and indeed there are *some* weapon attachments in BF4 that add without reducing or subtracting something else, but those are few. They are worse in this game, as here they offer more. Not just in terms of weapon handling at all, but in faster health regen, faster card cooldown, better resistance to certain types of damages, so on and so forth. They are general buffs, whereas in BF4 the sole aspect that is effected was gun ‘handling’, and a great MANY of those attachments had pros and cons.

    You don’t open a box in BF4 and get great health, do you? You don’t open a box and get solid vehicle upgrades to which there are no detriments or pros+cons. And that leads me to the most pervasive issue, which is in starfighter gameplay. Here the benefits are the clearest and the effect of ‘paying to win’ would be felt the strongest. Starfighters get the flattest upgrades to which there are no downsides at all, and they effect even the basic performance like turning rate, engine speed, throttle shift rate, overheat reduction, weapon damage, so on and so forth.

    Though the concept is similar in battlefield, there’s an enormous difference in what is effected. The ‘handling’ of a weapon is a much smaller matter than the health of your soldier, resistance to damage, or flat-out buffs that this game grants you. So no, the two aren’t exactly comparable, and you’re either being dishonest, or simply haven’t thought out the argument well enough. ‘Scopes’ are not really a major issue either, and one can easily, easily argue that weapon’s overall effectiveness is not greatly altered by the attachments so much as the user’s skill in utilizing it. Marksmen in particular also start with a scope unlocked for convenience’ sake. And it doesn’t take that long to get a dot sight on an AR, and then a 4x scope, the latter which comes with a con at very close ranges already.

    • Янас Аврора

      In terms of weapon attachments by the way, the only ones I can say in BF4 that give a pro without a con? Dot sights. Even a grip, any grip, actually slows down the rate at which you can switch to an under-barrel grenade launcher, as the UGL rail goes in it’s place. Any optic that has any magnification at all can be seen to have potential cons at extremely close ranges. But even so, everything there merely effects handling.

      A BUNCH of the battlefront loot items and so on, effect your *stats*, like an RPG game. That is a flat benefit. So you ask me which is the worse of the two, dot sights, or more health, faster health regen, damage resistance, starfighter speed, turning rate, damage output, cooldown reduction, and so on and so forth.

      Another big difference. If I remember correctly, it took some time for Battlefield 4 to add their purchase-able shortcuts into the stores. Battlefront seems to encourage lootbox buying from the get-go. Especially since they quite basically give your soldier, hero, and starfighter, better stats and are thus tied to progression.

      • I think you’re forgetting the best sight in BF4 is the thermal scope which is an item you can only get through battlepacks and makes target acquisition significantly easier.

        Regardless, Thank you for your comment I’m sorry you disagree with our review but thanks for conducting yourself in a professional and respectable manor.

        Either way, The game is fun, Star Cards don’t make you a better player in MOST cases and sure they make changes but they’re blanket changes 99% of the time and the rank of the card makes little to no impact in MOST cases.

        Hopefully my next review will be more to your liking. But as I said. This is our review and most of the above information is factual and supported by evidence.

        See you in the next article
        -Russ.

  • BenjaMan64

    I just googled and yes, Battlefield 4 also had the option of paying for “Shortcut Kits” to instantly unlock weapons, vehicles and stuff:

    https://store.playstation.com/en-us/grid/UP0006-CUSA00110_00-BATTLEFIELD40000/1?relationship=Add-Ons
    https://store.playstation.com/en-us/product/UP0006-CUSA00110_00-SCALL00000000000

    Back on topic, yes, BF2 is actually a good game, although the SP campaign could have been better. In multiplayer I’ve faced teams with players that already have epic level Star Cards yet my team won… thanks to my teammates, who remembered to work together. However, when one gets stuck with players that all run in different directions trying to score kills instead of capturing/defending the objective, no Star Card can help.