The Division released over 2 years ago now, and since has become an incredible game after what was a rocky launch. The developers have decided it’s time to move the franchise forward with The Division 2.
Massive Entertainment and Ubisoft have finally announced they are bringing the sequel to their hit game The Division soon. The first had a pretty rocky launch with balancing, content, and various other issues. But over time, it has become quite the game with a steady amount of content, updates, and a consistent player base.
Sadly, no concrete details of The Division 2 have been revealed just yet, but we do know that the sequel will run on an updated version of the Snowdrop engine. The engine was designed for the first game, and while it didn’t look quite as good as when it was originally shown, the game was nothing to scoff at. So we can only imagine what kind of updates it will see for the next game.
As is the norm with Ubisoft titles, several of their studios will be helping in the development of this game to give Massive Entertainment a hand. This time we will see Ubisoft Annecy, Redstorm, Reflections, Ubisoft Bucharest and Ubisoft Shanghai’s names in the games credits. On an official Division stream a few days ago, Massive told fans that, yes, the game is coming, but not to expect anything more on the game until E3 2018. You can check out that stream below.
The games creative director, Julian Gerighty, gave us a tiny little hint about the upcoming sequel.
The sequel will take everything we learned over the past two years and applying it towards the sequel to make sure we get it right. I think it’s a wonderful, wonderful brand that has so many potential stories in it. There are a lot of things that we didn’t do in The Division 1 that are interesting to look at for that brand. I definitely think there’s lots of space for continuation which is beyond just keeping The Division online.
And then goes on to further explain why they decided to make it a sequel. Followed by some words from the Game Director, Mathias Karlson.
Julian Gerighty (Creative Director) – It wasn’t an easy decision, but there are so many stories and so many experiences that we want to explore within the world of The Division that we really felt a sequel was the best way to investigate these things.
Mathias Karlson (Game Director) – Also, I mean, the process of making something is such an important part of learning and improving what to do next, what to do in the future. And these are all the same people, all the same teams and studios that made the first game. It’s an incredible opportunity for us to take all that learning, all that experience from what The Division is today and put that into a new game.
Also, technology advances with time. Snowdrop today is a better and more capable engine than when we released The Division. It was still fantastic, but we can do more now so we of course want to take the opportunity as well, which would be so much more difficult to do with the game that’s live. There are many reasons.
It’s an interesting approach for the publisher when you consider some of their other games, and the whole “Games as a Service” mantra that’s hitting the industry. Instead of supporting this game for a mass amount of time, they’re moving in a new direction that will constitute an entire new game. Here’s just hoping it doesn’t turn out like Destiny 2 has thus far.
Though, this doesn’t mean that the original Division is coming to a close just yet. Massive also announced two final title updates, adding Global Events and four new legendary difficulty missions to keep fans engaged. Two legendary missions, Amhurst and Grand Central will come in April. Also in April, there’ll be an Xbox One X patch to bring the game up to 4K resolution. And two more that will come in June, alongside the ability to earn “Shields”, achievements that will unlock item s for use in the sequel.
What do you think CoinDroppers? Be sure to let us know in the comments below.