Aven Colony is an excellent RTS game to tie fans over while they wait for Age of Empires: Definitive Edition.
Age of Empires fans, myself included, were appalled this month when Age of Empires: Definitive Edition was delayed into early 2018 less than a week before it was set to launch
While I am glad to see the developers take Age of Empires: Definitive Edition seriously, the delay left me with an RTS craving that couldn’t be satisfied by the likes of Starcraft. Don’t get me wrong, it’s a great game, but I feel like with Starcraft there is more focus on fighting than building, and I was dying to build a grand empire.
Enter: Aven Colony. I’m not going to lie, I haven’t had the game for long, but already the game is scratching that itch and leaving me glued to my computer in the same way Age of Empires used to hold me back in the day. And it is glorious!
In Age of Empires, we are often left to nurture a small, vulnerable settlement and help it grow into a powerful civilization while fending off enemies, nature, and a lack of resources. Aven Colony is much the same, except enemy armies take a back seat to the dangers of nature; hungry, mysterious, alien nature. Instead of enemy archers raining arrows, players face storms raining crystal shards. Instead of enemy priests converting units, players have alien spores infecting colonists. Despite the differences in delivery, the pacing of the threats and the panic of watching them tear down so much hard work is remarkably similar across both games. In fact, I would go so far as to say that Aven Colony is the Sci-Fi twin to Age of Empires, more so than Starcraft can claim to be. As I said before, Starcraft just doesn’t have the same pacing or the same focus on civilization that we see in Age of Empires and Aven Colony.
Now, obviously, the campaign mode in Age of Empires is going to be much different than the campaign in Aven Colony. While Age of Empires had players take control of historical heroes and guide them through their missions, Aven Colony is a bit different in that players play the role of a mayor, establishing colony after colony while they try to make sense of the alien life their people encounter, including the artifacts those aliens have left behind. While some of the Age of Empires campaigns can be rather short, so far the Aven missions I have encountered are much longer, and far more invested, giving a meatier feel to the game as I spend hours building up resources and fending off the elements, rather than marching through a series of progressively larger snacks as in Age of Empires.
Overall, I am very pleased with Aven Colony, and I have no doubt that it will keep me pleasantly occupied until the Age of Empires: Definitive Edition comes out. Instead of being hangry at my lack of RTS sustenance, I can relax and rest assured that the developers at Forgotten Empires are taking the time they need to make sure they don’t ruin one of my favorite games. My hopes for Age of Empires are high, and I hope this extra time they take pays off. In the meantime, thank you Aven Colony for keeping me satisfied.
If you want to learn more about Aven Colony, you can check out their launch trailer here.
If you want to learn more about the Age of Empires: Definitive Edition announcement, as well as the announcement of a new installment in the series, you can go here.